Top 100 Tech Trends - Pi Creations - Boeken - Independently Published - 9781973187196 - 2 november 2017
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Top 100 Tech Trends

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Top 100 Tech Trends

Top 100 - Tech Trends The Wonder Crystal. Star Trek Vital Signs Detector Robots Are In. Cyborgs Are Born. Space Colony. Mind Reader Device. Paranormal. Dungeon Cities. Drone Circuit. Real Plus Gaming. Third dimension of Reality. Electric Cars. Artificial intelligence. 3D Techno Surgery. Gene Therapy. ARTIFICIAL INTELLIGENCE. Emotive. Optics and sensors will enable computers to be so emotionally competent that they will recognize facial expressions, voice, posture and behavior. Emoticons will be lively, holographic, 3D and life like and interact with you. They will range from choice of gender to figure 'parent, friend, coach and even the pastor." "COMPUTERS WILL HAVE NO FORM." CEO GOOGLE. HapticsDeals with touch sensation and smart applications. If you are playing a computer game and hitting aball you can feel the impact on your palm. Hapticsadds the touch and feel dimension to virtual realityand takes it to the level of hyper reality.3D Sense Augmented Reality2030. You are driving. You get a call you have been waiting for. You connect the call through voice command 'Connect'. An image looms up. It's your girlfriend. Live. Where the hell. It's been 2 days, ages. Your lips connect with hers. You kiss her and it almost feels like you have kissed her. Well almost. The future is exciting and I can't wait to get there!2030. You are in Alsaka on an adventure to enterinto the Guinness book of world records. Fastestdog ski on the highest and most treacherousaltitude. You and your team are twisting on thesledge at the edge of an icy ravine. And you do itagainst all odds. Back home your family and yourparents watch as you break the existing records. They feel like they were there with you. Live action 3D sensory feel. GamingImage on a laptop. Image in the space in front of you. The real? It will be like an audio visual hallucination. Devices on your body will connect you to the gameenvironment and take total immersion to the nextlevel. 3D games morph into virtual reality. Touchthe games character. Feel the situation. Physicalsensations integrate with the game and take you to a new high never before experienced. Thepossibilities are mind boggling. What do you wantto experience decides what games are developed. The range of experiences will spawn game genresall the way from adventure, fantasy, surreal toromantic and drama. Are you in the Swiss Alps or scuba diving in amarine reef with strange sea creatures and youwant this in your 3D- virtual reality game. Just wish and it will happen. Real surroundings can be input into game environment. Going forward. You can have a character look, act and be like you. Make him a saviour or an adventurer. Design yourown game, tell your own story and what moremake it available for sale. WE WILL NOT LOOK AND BE THE SAME. IN THE FUTURE. Customers are the indicators, managers are thecatalysts and technology is the driver of change. Ifany of this is weak then you have a weak chain.

Media Boeken     Paperback Book   (Boek met zachte kaft en gelijmde rug)
Vrijgegeven 2 november 2017
ISBN13 9781973187196
Uitgevers Independently Published
Pagina's 96
Afmetingen 152 × 229 × 6 mm   ·   149 g
Taal en grammatica Engels  

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